Spell Modifications

Modified Spells
The following spell effects and durations have been modified for Impiltur – The Forgotten Kingdom for reasons of game balance.

Blade Thirst
Duration: 1 round per Caster Level

Bless Weapon
Duration: 1 round per Caster Level

Bull’s Strength
Duration: 1 turn per Caster Level
Effect: Fixed ability modification of +4 per the 3.5e Player’s Handbook.

Cat’s Grace
Duration: 1 turn per Caster Level
Effect: Fixed ability modification of +4 per the 3.5e Player’s Handbook.

Cure Minor Wounds
Effect: Cures 1 hp of damage in lieu of 1d4 per the 3.5 Player’s Handbook.

Darkfire
Duration: 2 rounds per Caster Level
Effect: 1d4 fire damage in lieu of 1d4 +1 per Caster Level

Death Ward
Duration: 1 turn per Caster Level in lieu of 1 hour
Effect: Grants immunity to level and ability drain and negative energy in addition to all death effects per the 3.5 
Player’s Handbook.

Divine Power
Effect: Fixed ability modification of +6 per the 3.5 
Player’s Handbook.

Eagle’s Splendor
Duration: 1 turn per Caster Level
Effect: Fixed ability modification of +4 per the 3.5 Player’s Handbook.

Endurance
Duration: 1 turn per Caster Level
Effect: Fixed ability modification of +4

Find Traps
Duration: 1 turn per Caster Level
Effect: The spell now grants a bonus to the caster’s Search Skill equal to 1/2x the Caster Level up to a maximum of +10 per the 3.5e Player’s Handbook. Traps are no longer disabled or automatically discovered upon casting the spell.

Flame Weapon
Duration: 2 rounds per Caster Level
Effect: 1d4 fire damage in lieu of 1d4 +1 per Caster Level

Fox’s Cunning
Duration: 1 turn per Caster Level
Effect: Fixed ability modification of +4 per the 3.5e Player’s Handbook.

Greater Magic Weapon
Duration: 2 rounds per Caster Level
Effect: Greater Magic Weapon grants a +1 enchantment bonus for every 4 caster levels in lieu of 3 per the 3.5e Player’s Handbook

Greater Sanctuary
Duration: 1 round per Caster Level

Keen Edge
Duration: 2 rounds per Caster Level

Knock
Effect: Knock will now only open the door or object nearest the caster per the 3.5e Player’s Handbook. The caster can unlock a door or an object from a distance equal to 3x Caster Level + 30 1/2 feet.

Light
Duration: 2 game hours per Caster Level

Mage Armor
Effect: Mage Armor now grants a +4 AC bonus per the 3.5e Player’s Handbook.

Magic Vestment
Effect: Magic Vestment grants a +1 AC bonus for every 4 caster levels in lieu of 3 per the 3.5e 
Player’s Handbook.

Magic Weapon
Duration: 2 rounds per Caster Level

One with the Land
Effect: This spell no longer grants a bonus to the Set Trap skill.

Owl’s Wisdom
Duration: 1 turn per Caster Level
Effect: Fixed ability modification of +4 per the 3.5e Player’s Handbook.

Planar Ally
Effect: This spell now carries an XP loss of 250xp upon casting per the 3.5 
Player’s Handbook.

Summon Monster
Duration: (2x Caster Level +2) rounds

New Spells
The following new spells have been added for Impiltur – The Forgotten Kingdom.

Sphere of Chaos
Caster Level(s): Cleric (Chaos Domain) 5
Innate Level: 5
School: Transmutation
Component(s): Verbal, Somatic
Range: Medium
Area of Effect / Target: Caster, 30ft Radius
Duration: 5 Rounds
Additional Counter Spells: None
Save: Will Negates
Spell Resistance: Yes

The caster forms a sphere of concentrated chaotic energy with a 30-foot radius. All hostile creatures within the sphere that fail a Will save are subject to a negative effect ranging from decreased saving throws to death. The exact effect is random but influenced by the difference in levels between the caster and targets.

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