Cleric Domains

New Domains
Several new domains have been added for clerics to select during character creation. The following domains along with their descriptions and afforded abilities have been added for Impiltur – The Forgotten Kingdom.

• Chaos

Clerics who take the Chaos domain command power over outsiders and are granted spells that control entropy and chaotic energies.

Domain Special Ability 
Turn Outsider: The cleric is able to turn outsiders as if they were undead.

Domain Spells 
The cleric gains access to the following spells at the specified spell level: Color Spray (1), Confusion (3), Sphere of Chaos (5).

• Law

Clerics who take the Law domain command power over outsiders and are granted spells that control and establish order.

Domain Special Ability
Turn Outsider: The cleric is able to turn outsiders as if they were undead.

Domain Spells
The cleric gains access to the following spells at the specified spell level: Clarity (2), Dominate Person (4), Hold Monster (6).

• Luck

Clerics who take the Luck domain are blessed with the knowledge of defying fate, both in fortune and misfortune.

Domain Special Ability
Divine Luck: The cleric receives the Defensive Roll feat.

Domain Spells
The cleric gains access to the following spells at the specified spell level: True Strike (1), Premonition (8).

Domain Modifications
The following domains have been modified.

Plant
Domain Special Ability – In addition to turning vermin as if they were undead, clerics with the Plant domain can also turn plant creatures.

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