Faith & Religion

While Impiltur is noted for its worship of the Triad and commitment to the tenets of the faiths of Ilmater, Torm, and Tyr, the nation as a whole exhibits a liberal and open attitude to the worship of non-evil deities. The Triadic religions place an emphasis on the power of faith and the expectation of sacrifice or service when called upon. No group of faithful better embody these tenants than the Knights of Imphras II, a group of holy warriors devoted to their deities and the crown of Impiltur. The veneration of saints and holy martyrs of the church constitutes a cornerstone of worship in Impiltur and the region generally. Other faiths, such as those of Chauntea, Tymora, Selûne, and Waukeen enjoy significant followings in Impiltur. The martial nature of the realm sees the faith of Tempus receive more than just lip service. The establishment of open, organized temples and shrines for darker powers such as Bane and Cyric is illegal, although the actual worship of such deities is tolerated to some extent. Most Banites and Cyricists who flaunt their religion in public are subject to close scrutiny from the authorities, and many therefore keep their faiths and places of worship secret. Similarly, the myriad fiend cults that worship the demon lords and princes of the Lower Planes are forbidden, and such cultists are slain on sight more often than not. Nature deities, such as Silvanus, have seen their faiths wane as the realm has become more civilized, but since the Time of Troubles the worship of the deity Shandaukal, especially on the windswept open plains of the Uplands, flourishes among itinerant traders, caravan guards, and drovers of all types.

Given its long history, many ruined temples and shrines of dead or forgotten deities litter the landscape of Impiltur. The curious and the sagely flock to Impiltur annually to study the influx of Jhaamdathi refugees who came to this region before the erection of the Standing Stone. They seek to uncover the secrets and mysteries of this fabled realm of the Cradlelands and gain everlasting scholarly fame.

As well as temples to fallen deities, the discovery of vile altars and sacrificial pits dedicated to demonic powers occurs with frightening regularity. This fell legacy still evokes a sense of rabid fear in the average Impilturan, and many outlying regions of the kingdom practice a measure of rough justice against perceived fiend worshipers or other tainted individuals. Despite the efforts of the authorities, “witch” burnings still take place in the Uplands on an infrequent basis and many individuals suffering from mental illness or exhibiting anything considered “strange behavior” are hunted down and slain by mobs of fear-driven commonfolk. Attempts to curtail such behavior meet with constant failure, given the entrenched and deep-rooted fears and prejudices of the population.

While many of the Faerûnian deities are known to the denizens of Impiltur, five are commonly recognized and worshiped in the region surrounding Polm and Talenbrahg. Listed below is a brief description of these deities and their typical followers.

Ilmater
(Intermediate Deity)
The Crying God, the Broken God

Symbol: Pair of white hands bound at the wrist with a red cord
Alignment: Lawful good
Clerical Alignments: LG, LN, NG
Portfolio: Endurance, suffering, martyrdom, perseverance
Worshipers: The lame, the oppressed, the poor, monks, paladins, serfs, slaves
NwN Domains: Good, Healing, Strength

Selûne
(Intermediate Deity)
Our Lady of Silver, the Moonmaiden

Symbol: Pair of female eyes surrounded by seven silver stars
Alignment: Chaotic good
Clerical Alignments: CG, CN, NG
Portfolio: Good and neutral lycanthropes, moon, navigation, questers, stars, wanderers
Worshipers: Female spellcasters, good and neutral lycanthropes, navigators, monks (Sun Soul), sailors
NwN Domains: Good, Protection, Travel

Tymora
(Intermediate Deity)
Lady Luck, the Lady Who Smiles, Our Smiling Lady

Symbol: Silver coin featuring Tymora’s face surrounded by shamrocks
Alignment: Chaotic good
Clerical Alignments: CG, CN, NG
Portfolio: Good fortune, skill, victory, adventurers
Worshipers: Rogues, gamblers, adventurers, Harpers, lightfoot halflings
NwN Domains: Good, Protection, Travel

Valkur
(Demigod)
The Mighty, Captain of the Waves

Symbol: Cloud with three lightening bolts on a shield
Alignment: Chaotic good
Clerical Alignments: CG, CN, NG
Portfolio: Sailors, ships, favorable winds, naval combat
Worshipers: Fighters, rogues, sailors
NwN Domains: Air, Good, Protection

Waukeen
(Lesser Deity)
Merchant’s Friend

Symbol: Gold coin with Waukeen’s profile facing left
Alignment: Neutral
Clerical Alignments: CN, LN, N, NE, NG
Portfolio: Trade, money, wealth
Worshipers: Merchants, traders, the wealthy, rogues (those who learn the thiefly art in order to fight thieves)
NwN Domains: Knowledge, Protection, Travel

In addition to the five listed above, followers of the following deities can be found throughout the region though in much fewer numbers.

Chauntea
(Greater Deity)
The Great Mother, the Grain Goddess, Earthmother

Symbol: Blooming rose on a sunburst wreath of golden grain
Alignment: Neutral good
Clerical Alignments: CG, LG, N, NG
Portfolio: Agriculture, plants cultivated by humans, farmers, gardeners, summer
Worshipers: Peasants and indentured servants, druids, farmers, gardeners
NwN Domains: Animal, Earth, Good, Plant, Protection

Kelemvor
(Greater Deity)
Lord of the Dead, Judge of the Damned

Symbol: Upright skeletal arm holding the golden scales of justice
Alignment: Lawful Neutral
Clerical Alignments: LE, LG, LN
Portfolio: Death, the dead
Worshipers: The dying, families of the dying, gravediggers, hunters of the undead, morticians, mourners
NwN Domains: Protection, Travel

Silvanus
(Greater Deity)
Oak Father, the Forest Father, Treefather

Symbol: Green living oak leaf
Alignment: Neutral
Clerical Alignments: CN, LN, N, NE, NG
Portfolio: Wild nature, druids
Worshipers: Druids, woodsmen, wood elves
NwN Domains: Animal, Plant, Protection, Water

Torm
(Lesser Deity)
The True, the True Deity, the Loyal Fury

Symbol: Right-hand gauntlet held upright
Alignment: Lawful good
Clerical Alignments: LG, LN, NG
Portfolio: Duty, Loyalty, obedience, paladins
Worshipers: Paladins, heroes, good fighters and warriors, guardians, knights, loyal courtiers
NwN Domains: Good, Healing, Protection, Strength

Tyr
(Greater Deity)
The Even-Handed, the Maimed God, the Just God

Symbol: Balanced scales resting on a warhammer
Alignment: Lawful good
Clerical Alignments: LG, LN, NG
Portfolio: Justice
Worshipers: Paladins, judges, magistrates, lawyers, police, the oppressed
NwN Domains: Good, Knowledge, War

Much of this text has been excerpted from the article Impiltur – The Forgotten Kingdom by George Krashos published in the magazine Dragon #346. Deity descriptions have been excerpted from the Forgotten Realms Faiths and Pantheons sourcebook.

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