Food and Alcohol

Food
Food is essential for survival in Impiltur. Without it, a character cannot rest. In order to successfully rest, a character must possess a suitable food item in their inventory which is consumed upon resting. In addition to being required to rest, consuming food provides a minor degree of healing. A character may eat a food item to heal 1 hit point of damage once per resting cycle.

Food comes in many forms in Impiltur and may be obtained either through purchase or in the wild. Examples of food that may be purchased include cooked meals, nuts, fruits, fish, cured meats, soups, and cheese. Such items can be found for sale at local shops, markets, inns, and taverns.

In the wild, food may be obtained through a number of different methods:

Fishing – Characters may attempt to catch fish from a suitable fishing location. These locations occur near rivers, ponds, and lakes. To fish, a character must purchase or find a suitable fishing pole and bait. When a suitable fishing location is found, the character will be prompted to see if he or she wishes to attempt to fish. Fish that are caught are raw and must be cooked over a campfire prior to eating.

Hunting – Raw meat may be obtained through hunting animals. Sources of raw meat include deer, rats, boars, cows, bears, and similar animals. To obtain edible meat, the character must possess a skinning knife and succeed in properly skinning an animal’s carcass. Similar to fish, meat obtained in this way is raw and must be cooked over a campfire prior to eating.

Gathering – Various food items such as fruits, nuts, and eggs can be found and collected throughout the module.

Alcohol
Impiltur – The Forgotten Kingdom features a custom scripted alcohol system. When a character partakes of an alcoholic beverage, he or she runs a chance of falling under the influence of the alcohol’s effects. A character’s Constitution plays a role in determining the character’s tolerance to alcohol. Just as in real-life, the more a character drinks, the greater the level of inebriation the character will experience. Having too many drinks within a short period of time may result in the character passing out and collapsing in a pool of their own making.

While under the influence of alcohol, the character will experience a number of penalties depending upon the level of inebriation: speed and armor class reduction, Intelligence score decrease, and he or she may become dazed. As time wears on, the effects of alcohol will eventually subside unless the character chooses to continue to drink.

After a night of healthy drinking, characters may also experience a hangover in which his or her Constitution is reduced and he or she moves about in a daze. These effects also wear off in a period of time that is influenced by his or her Constitution score. The effects of a hangover may also be mitigated (and postponed) by having a bit of the “hair of the dog.”

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