Spell Component System

Certain spells require that the spellcaster possess specific items when casting. These items are broken down into two categories, components and focuses. Components are consumed when the spell is cast and must be replenished either through purchase or discovery before that particular spell can be cast again. Focuses are items which are not consumed but must be within the spellcaster’s inventory when casting.

Other spells only require that the spellcaster possesses a Spell Component Pouch which serves as an infinite supply of certain material components for lower level (and some higher level) spells. As long as the spellcaster possesses the pouch, he or she can continue to cast those spells in the same manner as a focus. Bards, Sorcerers, and Wizards receive the Spell Component Pouch upon logging in for the first time. Other classes and those classes which choose to add a level of arcane spellcaster after character creation must purchase a Spell Component Pouch at one of the local shops.

The following features are part of the spell component system:

1. When a spell is cast which requires the Spell Component Pouch, the spellcaster will be notified of the specific component that is “taken” from the pouch. This is for flavor only and does not actually result in anything being taken from the pouch.

2. Spells requiring a specific spell focus will require that the focus is within the spellcaster’s inventory. Focuses need only be purchased once.

3. Certain spells will require material components that will be consumed once the spell is cast. Some of these components will have multiple charges.

4. Some spells will require multiple components, multiple focuses, or a combination of components and focuses. Also, some spells will expend a certain amount of XP from the spellcaster.

A full list of spells that are affected by the system are listed below. Spells not listed can be cast freely. A copy of this list is available in game at one of the port authorities for free or for purchase at various shops throughout the module.

ALPHABETICAL LISTING OF SPELLS

Spells followed by (C) require an individual component that must be found or purchased. Spells with (SP) after their name would only require that the spellcaster had a Spell Component Pouch in their inventory. Spells with (F) beside their name require a spell focus which can be used repetitively. If a spell is followed by (C/DF), (F/DF), or (SP/DF), divine spellcasters do not require the material component or focus shown. Some spells require multiple components and/or components and focuses and are denoted with (MC) or (MF).

ACID FOG (SP/DF) – Powdered Peas and Animal Hoof

ANIMATE DEAD (C) – Black Onyx*

AURA VERSUS EVIL (F) – Holy Reliquary

AURA VERSUS GOOD (F) – Unholy Reliquary

BIGBY’S CLENCHED FIST (F/DF) – Leather Glove

BIGBY’S CRUSHING HAND (SP) (F/DF) – Egg Shell and Snakeskin Glove

BIGBY’S FORCEFUL HAND (F) – Sturdy Cloth Glove

BIGBY’S GRASPING HAND (F/DF) – Leather Glove

BIGBY’S INTERPOSING HAND (F) – Soft Cotton Glove

BULL’S STRENGTH (SP/DF) – Bull Dung

CAT’S GRACE (SP) – Cat Fur

CHAIN LIGHTNING (MF) – Silver Pins, Fur, and Broken Glass

CIRCLE OF DEATH (C) – Black Pearl Powder

CLAIRAUDIENCE AND CLAIRVOYANCE (F/DF) – Small Glass Eye

COLOR SPRAY (SP) – Multi-colored Sand

CONE OF COLD (SP/DF) – Crystal Cone

CONFUSION (SP/DF) – Nut Shells

CONTINUAL FLAME (C) – Ruby Dust

CONTROL UNDEAD (SP) – Bone and Raw Meat

CREATE GREATER UNDEAD (MC) – Grave Dirt, Brackish Water, and Black Onyx*

CREATE UNDEAD (MC) – Grave Dirt, Brackish Water, and Black Onyx*

DARKNESS (SP/DF) – Bat Fur and Coal

DAZE (SP) – Wool

DELAYED BLAST FIREBALL (SP) – Ball of Bat Guano and Sulfur

DESTRUCTION (F) – Silver Holy Symbol

DISPLACEMENT (SP) – Strip of Displacer Beast Hide

EAGLE’S SPLENDOR (SP/DF) – Eagle Droppings

EVARD’S BLACK TENTACLES (SP) – Giant Squid Tentacle

FEAR (SP) – White Feather

FEEBLEMIND (SP) – Clay

FIREBALL (SP) – Ball of Bat Guano and Sulfur

FIREBRAND (C) – Vial of Alchemist’s Fire

FLAME ARROW (SP) – Oily Flint

FLESH TO STONE (SP) – Lime, Water, and Earth

FOX’S CUNNING (SP/DF) – Fox Hairs

FREEDOM OF MOVEMENT (SP) – Leather Thong

GATE – XP Loss

GHOUL TOUCH (SP) – Bit of Ghoul’s Clothing

GLOBE OF INVULNERABILITY (SP) – Crystal Bead

GLYPH OF WARDING (C) – Diamond Sprinkled Incense

GREASE (SP) – Dollop of Butter

GREATER BULL’S STRENGTH (SP/DF) – Bull Hair

GREATER CAT’S GRACE (SP/DF) – Cat Fur

GREATER EAGLE’S SPLENDOR (SP/DF) – Eagle Droppings

GREATER FOX’S CUNNING (SP/DF) – Fox Hairs

GREATER OWL’S WISDOM (SP/DF) – Owl Dung

GREATER RESTORATION – XP Loss

GREATER STONESKIN (C) – Granite and Diamond Dust

HASTE (SP) – Licorice Root

HOLD MONSTER (SP/DF) – Small Iron Nail

HOLD PERSON (F/DF) – Small Iron Bar

HORRID WILTING (SP/DF) – Bit of Sponge

ICE STORM (SP/DF) – Dust and a Few Drops of Water

IDENTIFY (C/DF) – Pearl and Owl Feather Infusion

INVISIBILITY (SP/DF) – Eyelash in Gum Arabic

INVISIBILITY SPHERE (SP) – Eyelash in Gum Arabic

LEGEND LORE (MF) – Incense worth at least 250 gp and Ivory Strips

LIGHT (SP/DF) – Phosphorescent Moss

LIGHTNING BOLT (SP) – Fur and Crystal Rod

MAGE ARMOR (F) – Patch of Cured Leather

MAGIC CIRCLE AGAINST EVIL (SP/DF) – Powdered Silver

MAGIC CIRCLE AGAINST GOOD (SP/DF) – Powdered Silver

MASS HASTE (SP) – Licorice Root

MELF’S ACID ARROW (SP) (F) – Powdered Rhubarb Leaf, Adder Stomach, and Dart

MORDENKAINEN’S SWORD (F) – Miniature Platinum Sword

NEUTRALIZE POISON (SP/DF) – Charcoal

OWL’S WISDOM (SP/DF) – Owl Dung

POLYMORPH SELF (SP) – Empty Cocoon

PROTECTION FROM EVIL (SP/DF) – Powdered Silver

PROTECTION FROM GOOD (SP/DF) – Powdered Silver

PROTECTION FROM SPELLS (C) (F) – Fine Diamond Powder and Diamond worth 1000 gp

RAISE DEAD (C) – Pouch of Diamonds worth 500 gp

RESISTANCE (SP/DF) – Miniature Cloak

RESTORATION (C) – Diamond Dust

RESURRECTION (MC) – Pouch of Fine Diamonds and Holy Water

SCARE (SP) – Bit of Ghoul Bone

SEE INVISIBILITY (SP) – Talc and Silver Powder

SHAPECHANGE (F) – Jade Circlet

SHELGARN’S PRESISTANT BLADE (F) – Golden Dagger

SHIELD OF FAITH (C) – Bit of Holy Parchment

SLEEP (SP) – Fine Sand

SLOW (SP) – Drop of Molasses

SOUND BURST (F/DF) – Any Instrument

STINKING CLOUD (SP) – Rotten Egg

STONE TO FLESH (SP) – Earth and Blood

STONESKIN (C) – Granite and Diamond Dust

SUMMON CREATURE I (F/DF) – Tiny Bag and Candle

SUMMON CREATURE II (F/DF) – Tiny Bag and Candle

SUMMON CREATURE III (F/DF) – Tiny Bag and Candle

SUMMON CREATURE IV (F/DF) – Tiny Bag and Candle

SUMMON CREATURE V (F/DF) – Tiny Bag and Candle

SUMMON CREATURE VI (F/DF) – Tiny Bag and Candle

SUMMON CREATURE VII (F/DF) – Tiny Bag and Candle

SUMMON CREATURE VIII (F/DF) – Tiny Bag and Candle

SUMMON CREATURE IX (F/DF) – Tiny Bag and Candle

SUNBURST (C/DF) – Piece of Sunstone

TASHA’S HIDEOUS LAUGHTER (SP) – Tarts and a Feather

TENSER’S TRANSFORMATION (C) – Bull’s Strength Potion

TRUE SEEING (C) – Mushroom Ointment

TRUE STRIKE (F) – Tiny Archery Target

ULTRAVISION (SP) – Pinch of Dried Carrot

UNDEATH TO DEATH (C/DF) – Fine Diamond Powder

WALL OF FIRE (SP/DF) – Piece of Phosphorus

WEB (SP) – Spider Web

*Note to the spellcaster regarding the value of black onyx: As one’s acquires the skill to create more powerful undead, the value of the black onyx required for the spell increases proportionately to the spellcaster’s level. Thus, the value of onyx required to cast the following spells is listed below in relation to the spellcaster’s level.

ANIMATE DEAD
Level 5 or less requires an onyx valued at 100 gp.
Between level 6 and level 9, an onyx valued at 300 gp is required.
Greater than level 9 requires an onyx valued at 400 gp.

CREATE UNDEAD
Level 11 or less requires an onyx valued at 100 gp.
Between level 12 and level 15, an onyx valued at 200 gp is required.
Greater than level 15 requires an onyx valued at 350 gp.

CREATE GREATER UNDEAD
Level 15 or less requires an onyx valued at 250 gp.
Between level 16 and level 17, an onyx valued at 400 gp is required.
Between level 18 and level 19, an onyx valued at 550 gp is required.
Greater than level 19 requires an onyx valued at 900 gp.

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