Spell Component System
Certain spells require that the spellcaster possess specific items when casting. These items are broken down into two categories, components and focuses. Components are consumed when the spell is cast and must be replenished either through purchase or discovery before that particular spell can be cast again. Focuses are items which are not consumed but must be within the spellcaster’s inventory when casting.
Other spells only require that the spellcaster possesses a Spell Component Pouch which serves as an infinite supply of certain material components for lower level (and some higher level) spells. As long as the spellcaster possesses the pouch, he or she can continue to cast those spells in the same manner as a focus. Bards, Sorcerers, and Wizards receive the Spell Component Pouch upon logging in for the first time. Other classes and those classes which choose to add a level of arcane spellcaster after character creation must purchase a Spell Component Pouch at one of the local shops.
The following features are part of the spell component system:
1. When a spell is cast which requires the Spell Component Pouch, the spellcaster will be notified of the specific component that is “taken” from the pouch. This is for flavor only and does not actually result in anything being taken from the pouch.
2. Spells requiring a specific spell focus will require that the focus is within the spellcaster’s inventory. Focuses need only be purchased once.
3. Certain spells will require material components that will be consumed once the spell is cast. Some of these components will have multiple charges.
4. Some spells will require multiple components, multiple focuses, or a combination of components and focuses. Also, some spells will expend a certain amount of XP from the spellcaster.
A full list of spells that are affected by the system are listed below. Spells not listed can be cast freely. A copy of this list is available in game at one of the port authorities for free or for purchase at various shops throughout the module.
ALPHABETICAL LISTING OF SPELLS
Spells followed by (C) require an individual component that must be found or purchased. Spells with (SP) after their name would only require that the spellcaster had a Spell Component Pouch in their inventory. Spells with (F) beside their name require a spell focus which can be used repetitively. If a spell is followed by (C/DF), (F/DF), or (SP/DF), divine spellcasters do not require the material component or focus shown. Some spells require multiple components and/or components and focuses and are denoted with (MC) or (MF).
ACID FOG (SP/DF) – Powdered Peas and Animal Hoof
ANIMATE DEAD (C) – Black Onyx*
AURA VERSUS EVIL (F) – Holy Reliquary
AURA VERSUS GOOD (F) – Unholy Reliquary
BIGBY’S CLENCHED FIST (F/DF) – Leather Glove
BIGBY’S CRUSHING HAND (SP) (F/DF) – Egg Shell and Snakeskin Glove
BIGBY’S FORCEFUL HAND (F) – Sturdy Cloth Glove
BIGBY’S GRASPING HAND (F/DF) – Leather Glove
BIGBY’S INTERPOSING HAND (F) – Soft Cotton Glove
BULL’S STRENGTH (SP/DF) – Bull Dung
CAT’S GRACE (SP) – Cat Fur
CHAIN LIGHTNING (MF) – Silver Pins, Fur, and Broken Glass
CIRCLE OF DEATH (C) – Black Pearl Powder
CLAIRAUDIENCE AND CLAIRVOYANCE (F/DF) – Small Glass Eye
COLOR SPRAY (SP) – Multi-colored Sand
CONE OF COLD (SP/DF) – Crystal Cone
CONFUSION (SP/DF) – Nut Shells
CONTINUAL FLAME (C) – Ruby Dust
CONTROL UNDEAD (SP) – Bone and Raw Meat
CREATE GREATER UNDEAD (MC) – Grave Dirt, Brackish Water, and Black Onyx*
CREATE UNDEAD (MC) – Grave Dirt, Brackish Water, and Black Onyx*
DARKNESS (SP/DF) – Bat Fur and Coal
DAZE (SP) – Wool
DELAYED BLAST FIREBALL (SP) – Ball of Bat Guano and Sulfur
DESTRUCTION (F) – Silver Holy Symbol
DISPLACEMENT (SP) – Strip of Displacer Beast Hide
EAGLE’S SPLENDOR (SP/DF) – Eagle Droppings
EVARD’S BLACK TENTACLES (SP) – Giant Squid Tentacle
FEAR (SP) – White Feather
FEEBLEMIND (SP) – Clay
FIREBALL (SP) – Ball of Bat Guano and Sulfur
FIREBRAND (C) – Vial of Alchemist’s Fire
FLAME ARROW (SP) – Oily Flint
FLESH TO STONE (SP) – Lime, Water, and Earth
FOX’S CUNNING (SP/DF) – Fox Hairs
FREEDOM OF MOVEMENT (SP) – Leather Thong
GATE – XP Loss
GHOUL TOUCH (SP) – Bit of Ghoul’s Clothing
GLOBE OF INVULNERABILITY (SP) – Crystal Bead
GLYPH OF WARDING (C) – Diamond Sprinkled Incense
GREASE (SP) – Dollop of Butter
GREATER BULL’S STRENGTH (SP/DF) – Bull Hair
GREATER CAT’S GRACE (SP/DF) – Cat Fur
GREATER EAGLE’S SPLENDOR (SP/DF) – Eagle Droppings
GREATER FOX’S CUNNING (SP/DF) – Fox Hairs
GREATER OWL’S WISDOM (SP/DF) – Owl Dung
GREATER RESTORATION – XP Loss
GREATER STONESKIN (C) – Granite and Diamond Dust
HASTE (SP) – Licorice Root
HOLD MONSTER (SP/DF) – Small Iron Nail
HOLD PERSON (F/DF) – Small Iron Bar
HORRID WILTING (SP/DF) – Bit of Sponge
ICE STORM (SP/DF) – Dust and a Few Drops of Water
IDENTIFY (C/DF) – Pearl and Owl Feather Infusion
INVISIBILITY (SP/DF) – Eyelash in Gum Arabic
INVISIBILITY SPHERE (SP) – Eyelash in Gum Arabic
LEGEND LORE (MF) – Incense worth at least 250 gp and Ivory Strips
LIGHT (SP/DF) – Phosphorescent Moss
LIGHTNING BOLT (SP) – Fur and Crystal Rod
MAGE ARMOR (F) – Patch of Cured Leather
MAGIC CIRCLE AGAINST EVIL (SP/DF) – Powdered Silver
MAGIC CIRCLE AGAINST GOOD (SP/DF) – Powdered Silver
MASS HASTE (SP) – Licorice Root
MELF’S ACID ARROW (SP) (F) – Powdered Rhubarb Leaf, Adder Stomach, and Dart
MORDENKAINEN’S SWORD (F) – Miniature Platinum Sword
NEUTRALIZE POISON (SP/DF) – Charcoal
OWL’S WISDOM (SP/DF) – Owl Dung
POLYMORPH SELF (SP) – Empty Cocoon
PROTECTION FROM EVIL (SP/DF) – Powdered Silver
PROTECTION FROM GOOD (SP/DF) – Powdered Silver
PROTECTION FROM SPELLS (C) (F) – Fine Diamond Powder and Diamond worth 1000 gp
RAISE DEAD (C) – Pouch of Diamonds worth 500 gp
RESISTANCE (SP/DF) – Miniature Cloak
RESTORATION (C) – Diamond Dust
RESURRECTION (MC) – Pouch of Fine Diamonds and Holy Water
SCARE (SP) – Bit of Ghoul Bone
SEE INVISIBILITY (SP) – Talc and Silver Powder
SHAPECHANGE (F) – Jade Circlet
SHELGARN’S PRESISTANT BLADE (F) – Golden Dagger
SHIELD OF FAITH (C) – Bit of Holy Parchment
SLEEP (SP) – Fine Sand
SLOW (SP) – Drop of Molasses
SOUND BURST (F/DF) – Any Instrument
STINKING CLOUD (SP) – Rotten Egg
STONE TO FLESH (SP) – Earth and Blood
STONESKIN (C) – Granite and Diamond Dust
SUMMON CREATURE I (F/DF) – Tiny Bag and Candle
SUMMON CREATURE II (F/DF) – Tiny Bag and Candle
SUMMON CREATURE III (F/DF) – Tiny Bag and Candle
SUMMON CREATURE IV (F/DF) – Tiny Bag and Candle
SUMMON CREATURE V (F/DF) – Tiny Bag and Candle
SUMMON CREATURE VI (F/DF) – Tiny Bag and Candle
SUMMON CREATURE VII (F/DF) – Tiny Bag and Candle
SUMMON CREATURE VIII (F/DF) – Tiny Bag and Candle
SUMMON CREATURE IX (F/DF) – Tiny Bag and Candle
SUNBURST (C/DF) – Piece of Sunstone
TASHA’S HIDEOUS LAUGHTER (SP) – Tarts and a Feather
TENSER’S TRANSFORMATION (C) – Bull’s Strength Potion
TRUE SEEING (C) – Mushroom Ointment
TRUE STRIKE (F) – Tiny Archery Target
ULTRAVISION (SP) – Pinch of Dried Carrot
UNDEATH TO DEATH (C/DF) – Fine Diamond Powder
WALL OF FIRE (SP/DF) – Piece of Phosphorus
WEB (SP) – Spider Web
*Note to the spellcaster regarding the value of black onyx: As one’s acquires the skill to create more powerful undead, the value of the black onyx required for the spell increases proportionately to the spellcaster’s level. Thus, the value of onyx required to cast the following spells is listed below in relation to the spellcaster’s level.
ANIMATE DEAD
Level 5 or less requires an onyx valued at 100 gp.
Between level 6 and level 9, an onyx valued at 300 gp is required.
Greater than level 9 requires an onyx valued at 400 gp.
CREATE UNDEAD
Level 11 or less requires an onyx valued at 100 gp.
Between level 12 and level 15, an onyx valued at 200 gp is required.
Greater than level 15 requires an onyx valued at 350 gp.
CREATE GREATER UNDEAD
Level 15 or less requires an onyx valued at 250 gp.
Between level 16 and level 17, an onyx valued at 400 gp is required.
Between level 18 and level 19, an onyx valued at 550 gp is required.
Greater than level 19 requires an onyx valued at 900 gp.